Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Law Enforcement (Agent). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
19 |
Nearly killed. Owe 20,000 for medical bills. |
2 |
19 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
23 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
2 |
23 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
23 |
Continued as Merchant (Merchant Marine). |
3 |
26 |
Befriend a useful ally in one sphere. Gain an Ally. |
3 |
27 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
4 |
27 |
Voluntarily left Merchant Marine |
4 |
27 |
Became a Citizen (Colonist). |
4 |
30 |
Archibald Greerson learn something Archibald Greerson should not have – a corporate secret, a political scandal – which Archibald Greerson can profit from illegally. |
4 |
30 |
Gain a criminal contact. |
4 |
31 |
Promoted to Citizen (Colonist) rank 1. |
5 |
31 |
Continued as Citizen (Colonist). |
5 |
35 |
Archibald Greerson is rewarded for Archibald Greerson's diligence or cunning. |
5 |
35 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |