Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
21 |
Arley Xavier's work ends up coming home with Arley Xavier, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
2 |
21 |
Became a Scout (Explorer). |
2 |
25 |
Arley Xavier's scout ship is one of the first on the scene to rescue the survivors of a disaster but Arley Xavier fail to help. Gain an Enemy. |
2 |
25 |
Psychologically damaged by Arley Xavier's time in the scouts. |
3 |
25 |
Continued as Scout (Explorer). |
3 |
27 |
When dealing with an alien race, Arley Xavier botch an opportunity to gather extra intelligence about them. |
3 |
27 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
4 |
29 |
Continued as Scout (Explorer). |
4 |
31 |
Arley Xavier's ship is damaged, and Arley Xavier have to hitch-hike Arley Xavier's way back across the stars to the nearest scout base. |
4 |
31 |
Gain 1 Contacts. Gain 3 Enemies. |
5 |
31 |
Became a Scholar (Field Researcher). |
5 |
33 |
Arley Xavier's work is sabotaged by unknown parties. Arley Xavier may salvage what Arley Xavier can and give up. |
6 |
33 |
Became a Merchant (Free Trader). |
6 |
36 |
A series of bad deals and decisions force Arley Xavier into bankruptcy. Arley Xavier salvages what Arley Xavier can. |