Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
21 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
2 |
21 |
Failed to qualify for Surveyor (Scout). |
2 |
21 |
Became a Drifter (Barbarian). |
2 |
22 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
3 |
22 |
Failed to qualify for Worker (Citizen). |
3 |
22 |
Switched to Drifter (Scavenger). |
3 |
24 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
4 |
24 |
Failed to qualify for Thief (Rogue). |
4 |
24 |
Returned to Drifter (Barbarian). |
4 |
25 |
Arnold Babington run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
25 |
Failed to qualify for Worker (Citizen). |
5 |
25 |
Continued as Drifter (Barbarian). |
5 |
27 |
Severely injured. Owe 15,000 for medical bills. |
6 |
27 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
28 |
Good fortune |
6 |
31 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
7 |
31 |
Continued as Merchant (Merchant Marine). |
7 |
35 |
Bankrupted by a rival. Gain the other trader as a Rival. |