Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
20 |
Arse Shinker run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
20 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
2 |
24 |
Arse Shinker accepted an offer of inducements to betray Arse Shinker's faith. Gain 120,000 in cash. |
2 |
24 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
3 |
24 |
Became a Agent (Intelligence). |
3 |
26 |
Rewarded for a successful mission. |
3 |
28 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
4 |
28 |
Continued as Agent (Intelligence). |
4 |
32 |
Rewarded for a successful mission. |
4 |
32 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
5 |
32 |
Continued as Agent (Intelligence). |
5 |
33 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
6 |
33 |
Became a Merchant (Broker). |
6 |
35 |
Embroiled in legal trouble. |
6 |
37 |
Promoted to Merchant (Broker) rank 1. |