Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
21 |
Make an unexpected connection outside Arvid Pettitt's normal circles. Gain a Contact. |
1 |
22 |
Promoted to Merchant (Broker) rank 1. |
2 |
22 |
Continued as Merchant (Broker). |
2 |
25 |
Bankrupted by a rival. Gain the other trader as a Rival. |
3 |
25 |
Became a Citizen (Corporate). |
3 |
27 |
Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
4 |
27 |
Failed to qualify for Free Trader (Merchant). |
4 |
27 |
Submitted to the draft. |
4 |
27 |
Became a Navy (Line/Crew) with the new title Crewman. |
4 |
30 |
Arvid Pettitt is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
5 |
30 |
Returned to Merchant (Broker). |
5 |
32 |
A good deal ensures Arvid Pettitt is living the high life for a few years. |
5 |
34 |
Promoted to Merchant (Broker) rank 2. |