Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
2 |
22 |
Continued as Merchant (Broker). |
2 |
24 |
Bankrupted by a rival. Gain the other trader as a Rival. |
3 |
24 |
Failed to qualify for Thief (Rogue). |
3 |
24 |
Became a Drifter (Barbarian). |
3 |
25 |
Avery Henderson run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
25 |
Became a Navy (Flight) with the new title Crewman. |
4 |
29 |
Avery Henderson is blamed for an accident that causes the death of several crew members. Avery Henderson's guilt drives Avery Henderson to excel. |
5 |
29 |
Became a Scout (Courier). |
5 |
30 |
Spend several years jumping from world to world in Avery Henderson's scout ship. |
6 |
33 |
Continued as Scout (Courier). |
6 |
36 |
Perform an exemplary service for the scouts. |