Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
20 |
Babape Aspa-te Taaspa is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
2 |
20 |
Failed to qualify for Physician (Scholar). |
2 |
20 |
Became a Drifter (Scavenger). |
2 |
24 |
Betrayed by a friend. One of Babape Aspa-te Taaspa's Contacts or Allies betrays Babape Aspa-te Taaspa, ending Babape Aspa-te Taaspa's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
24 |
Became a Merchant (Broker). |
3 |
27 |
Make an unexpected connection outside Babape Aspa-te Taaspa's normal circles. Gain a Contact. |
3 |
28 |
Promoted to Merchant (Broker) rank 1. |
4 |
28 |
Continued as Merchant (Broker). |
4 |
29 |
A series of bad deals and decisions force Babape Aspa-te Taaspa into bankruptcy. Babape Aspa-te Taaspa salvages what Babape Aspa-te Taaspa can. |
5 |
29 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
33 |
Babape Aspa-te Taaspa retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
6 |
33 |
Continued as Believer (Missionary/Humanitarian). |
6 |
35 |
Babape Aspa-te Taaspa come into conflict with a splinter group Babape Aspa-te Taaspa's own religion which maintains Babape Aspa-te Taaspa's version is the wrong one. Gain 3 Rivals. |