Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
21 |
An investigation takes on a dangerous turn. |
1 |
22 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
23 |
Barney Ming's work ends up coming home with Barney Ming, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
3 |
23 |
Became a Army (Cavalry) with the new title Private. |
3 |
24 |
Barney Ming is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
4 |
24 |
Became a Drifter (Wanderer). |
5 |
28 |
Continued as Drifter (Wanderer). |
5 |
29 |
Drafted into Line/Crew |
5 |
32 |
Forced to muster out. |
6 |
32 |
Became a Navy (Line/Crew) with the new title Crewman. |
6 |
33 |
Refuse to abuse Barney Ming's position for profit. |
6 |
36 |
Commissioned in Navy (Line/Crew) with the new title Ensign. |
6 |
36 |
Promoted to Navy (Line/Crew) officer rank 2 with the new title Sublieutenant. |