Initiate Benjaman McKinnon  

Species Age Sex Str Dex End Int Edu SocPsiUPP
Humaniti 37 M 6 (0) 6 (0) 9 (1) 5 (-1) 6 (0) 5 (-1)6 (0)669565
Trembling hands
 
Skills
Art (Presentation) 0
Awareness 0
Carouse 0
Clairvoyance 0
Deception 0
Drive 0
Mechanic 0
Persuade 1
Science (Life Sciences/Psionicology) 0
Stealth 0
Steward 0
Streetwise 1
Survival 1
Telekinesis 0
Telepathy 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Entertainer Artist 01
Drifter Wanderer 11
Psion Adept Initiate23
 
Term Age History
1 18 Became a Entertainer (Artist).
1 19 An investigation, tour, project or expedition goes wrong, stranding Benjaman McKinnon far from home.
2 19 Failed to qualify for Law Enforcement (Agent).
2 19 Became a Drifter (Wanderer).
2 23 Encounter a Psionic institute.
2 23 Tested for psionic powers
2 23 Promoted to Drifter (Wanderer) rank 1.
3 23 Became a Psion (Adept).
3 25 Refuse to misuse powers for personal gain.
3 27 Promoted to Psion (Adept) rank 1 with the new title Initiate.
3 27 Learned Telepathy
4 27 Continued as Psion (Adept).
4 29 Achieve a new level of discipline in Benjaman McKinnon's powers/
4 31 Promoted to Psion (Adept) rank 2.
5 31 Continued as Psion (Adept).
5 34 Telepathically contact something dangerous. Suffer from persistent and terrifying nightmares.
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