Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
22 |
Bertram Miller join a gambling circle on board. |
1 |
22 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
2 |
22 |
Continued as Navy (Engineer/Gunner). |
2 |
24 |
Bertram Miller is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
3 |
24 |
Became a Entertainer (Artist). |
3 |
28 |
One of Bertram Miller's pieces of art is stolen, and the investigation brings Bertram Miller into the criminal underworld. |
3 |
28 |
Promoted to Entertainer (Artist) rank 1. |
4 |
28 |
Continued as Entertainer (Artist). |
4 |
30 |
Bertram Miller is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
5 |
30 |
Became a Drifter (Wanderer). |
5 |
34 |
Promoted to Drifter (Wanderer) rank 1. |