Crewman Bessie McGhee  

Species Age Sex Str Dex End Int Edu SocUPP
Zaris 37 M 11 (1) 6 (0) 6 (0) 8 (0) 9 (1) 6 (0)B66896
Melodramatic
 
Skills
Astrogation 0
Drive 0
Electronics (Sensors) 1
Gun Combat (Energy) 1
Language 0
Mechanic 0
Persuade 1
Pilot 0
Recon 1
Science (Space Sciences) 0
Seafarer 0
Stealth 1
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Scout Explorer 01
Army Infantry Lance Corporal12
Merchant Merchant Marine Crewman02
 
Name Type Affinity Enmity Power Influence Species
Minnie Head Enemy 0 2 0 0 Sydite (F/22)
 
Term Age History
1 18 Failed to qualify for Intelligence (Agent).
1 18 Submitted to the draft.
1 18 Became a Scout (Explorer).
1 21 Nearly killed. Fully recovered. Owe 25,000 for medical bills.
2 21 Became a Army (Infantry) with the new title Private.
2 24 Moved to a new world.
2 25 Attempt at commissioned failed.
2 25 Promoted to Army (Infantry) rank 1 with the new title Lance Corporal.
3 25 Continued as Army (Infantry).
3 28 Unit is slaughtered in a disastrous battle, for which Bessie McGhee blame Bessie McGhee's commander. Gain commander as Enemy.
4 28 Became a Merchant (Merchant Marine) with the new title Crewman.
4 30 Good fortune
5 32 Continued as Merchant (Merchant Marine).
5 35 Given advanced training in a specialist field
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