Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
20 |
A new romantic starts. Gain an Ally. |
2 |
22 |
Continued as Scout (Courier). |
2 |
26 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
3 |
26 |
Continued as Scout (Courier). |
3 |
27 |
Spend several years jumping from world to world in Bill Ming's scout ship. |
4 |
30 |
Continued as Scout (Courier). |
4 |
31 |
When dealing with an alien race, Bill Ming botch an opportunity to gather extra intelligence about them. |
4 |
31 |
Bill Ming's ship is damaged, and Bill Ming have to hitch-hike Bill Ming's way back across the stars to the nearest scout base. |
4 |
31 |
Gain 6 Contacts. Gain 1 Enemies. |