4th Officer Bill Phillips  

Species Age Sex Str Dex End Int Edu SocUPP
Murrissi 37 M 2 (-2) 2 (-2) 11 (1) 7 (0) 9 (1) 7 (0)22B797
Guilt Ridden, Narcissistic, Aloof
 
Skills
Athletics (Endurance) 1
Broker 0
Deception 0
Drive 0
Electronics 0
Engineer 0
Mechanic 1
Medic 0
Persuade 1
Pilot 0
Profession (Hostile Environment/High-G) 1
Recon 0
Science (Social Sciences/Philosophy) 0
Stealth 0
Streetwise 0
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Drifter Wanderer 01
Drifter Scavenger 02
Merchant Merchant Marine 4th Officer21
 
EducationGraduated
Merchant Academy Graduated
 
Name Type Affinity Enmity Power Influence Species
Queen Carrington Ally 2 0 4 1 Cafadan (F/28)
 
Term Age History
1 18 Became a Drifter (Wanderer).
1 19 Betrayed by a friend. One of Bill Phillips's Contacts or Allies betrays Bill Phillips, ending Bill Phillips's career. That Contact or Ally becomes a Rival or Enemy.
2 19 Failed to qualify for Intelligence (Agent).
2 19 Switched to Drifter (Scavenger).
2 21 Attacked by enemies and injured.
2 21 Scarred. Owe 5,000 for medical bills.
2 21 Gain Enemy if Bill Phillips don't already have one.
3 23 Continued as Drifter (Scavenger).
3 24 Offered job by a patron. Now owe him a favor.
4 27 Entered Merchant Academy with the Shipboard curriculum.
4 30 Study Science (Social Sciences/Philosophy) as a hobby.
4 31 Graduated.
5 31 Became a Merchant (Merchant Marine) with the new title Crewman.
5 31 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
5 33 Befriend a useful ally in one sphere. Gain an Ally.
5 35 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
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