Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
19 |
Betrayed by a friend. One of Bill Phillips's Contacts or Allies betrays Bill Phillips, ending Bill Phillips's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
19 |
Failed to qualify for Intelligence (Agent). |
2 |
19 |
Switched to Drifter (Scavenger). |
2 |
21 |
Attacked by enemies and injured. |
2 |
21 |
Scarred. Owe 5,000 for medical bills. |
2 |
21 |
Gain Enemy if Bill Phillips don't already have one. |
3 |
23 |
Continued as Drifter (Scavenger). |
3 |
24 |
Offered job by a patron. Now owe him a favor. |
4 |
27 |
Entered Merchant Academy with the Shipboard curriculum. |
4 |
30 |
Study Science (Social Sciences/Philosophy) as a hobby. |
4 |
31 |
Graduated. |
5 |
31 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
31 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
33 |
Befriend a useful ally in one sphere. Gain an Ally. |
5 |
35 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |