Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
21 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
2 |
21 |
Became a Rogue (Enforcer). |
2 |
23 |
Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
3 |
25 |
Attempted to change assignments. |
3 |
25 |
Failed to qualify for Thief (Rogue). |
3 |
25 |
Continued as Rogue (Enforcer). |
3 |
26 |
Betrayed by a friend. One of Bonnie Nealy's Contacts or Allies betrays Bonnie Nealy, ending Bonnie Nealy's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
26 |
Became a Merchant (Broker). |
4 |
30 |
Moved to a new world. |
5 |
30 |
Voluntarily left Broker |
5 |
30 |
Became a Scout (Courier). |
5 |
32 |
Bonnie Nealy's ship is damaged, and Bonnie Nealy have to hitch-hike Bonnie Nealy's way back across the stars to the nearest scout base. |
5 |
32 |
Gain 5 Contacts. Gain 3 Enemies. |
6 |
32 |
Became a Drifter (Wanderer). |
6 |
36 |
Attacked by enemies and injured. |
6 |
36 |
Nearly killed. Fully recovered. Owe 17,500 for medical bills. |
6 |
36 |
Gain Enemy if Bonnie Nealy don't already have one. |