Term |
Age |
History |
---|
1 |
18 |
Entered a spacer community. |
1 |
21 |
Made lifelong friends. Gain 3 Allies. |
1 |
19 |
Left the spacer community. |
2 |
19 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
23 |
Moved to a new world. |
3 |
23 |
Voluntarily left Merchant Marine |
3 |
23 |
Became a Scout (Courier). |
3 |
26 |
Moved to a new world. |
4 |
27 |
Continued as Scout (Courier). |
4 |
28 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
5 |
28 |
Failed to qualify for Performer (Entertainer). |
5 |
28 |
Submitted to the draft. |
5 |
28 |
Became a Agent (Law Enforcement) with the new title Rookie. |
5 |
29 |
Accepted a deal with criminal or other figure under investigation. |
6 |
29 |
Became a Citizen (Colonist). |
6 |
33 |
Spent time maintaining and using heavy vehicles. |
6 |
33 |
Promoted to Citizen (Colonist) rank 1. |
7 |
33 |
Continued as Citizen (Colonist). |
7 |
36 |
A revolution, attack or other unusual event throws Brandon Kirkham's life into chaos, forcing Brandon Kirkham to leave the planet. |