Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Corporate Agent (Agent). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
20 |
Severely injured. Fully recovered. Owe 25,000 for medical bills. |
2 |
20 |
Became a Scout (Explorer). |
2 |
23 |
Brennan Palmer's scout ship is one of the first on the scene to rescue the survivors of a disaster but Brennan Palmer fail to help. Gain an Enemy. |
2 |
23 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
2 |
24 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
3 |
24 |
Voluntarily left Explorer |
3 |
24 |
Became a Merchant (Broker). |
3 |
27 |
Make an unexpected connection outside Brennan Palmer's normal circles. Gain a Contact. |
3 |
28 |
Promoted to Merchant (Broker) rank 1. |
4 |
28 |
Continued as Merchant (Broker). |
4 |
29 |
Gained a contact. |
4 |
32 |
Forced to continue current assignment. |
4 |
32 |
Promoted to Merchant (Broker) rank 2. |
5 |
32 |
Continued as Merchant (Broker). |
5 |
33 |
Imperial trade restrictions force Brennan Palmer out of business. |