Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
19 |
Bruce Frazier do not know what happened to Bruce Frazier. There is a gap in Bruce Frazier's memory. |
2 |
19 |
Failed to qualify for Flight (Navy). |
2 |
19 |
Submitted to the draft. |
2 |
19 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
21 |
Bruce Frazier's work ends up coming home with Bruce Frazier, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
3 |
21 |
Became a Scout (Surveyor). |
3 |
24 |
Bruce Frazier have no idea what happened to Bruce Frazier – they found Bruce Frazier's ship drifting on the fringes of friendly space. |
4 |
24 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
25 |
Given advanced training in a specialist field |
4 |
28 |
Forced to muster out. |
5 |
28 |
Switched to Drifter (Barbarian). |
5 |
32 |
Attempted a risky adventure and was wildly successful. |
6 |
32 |
Continued as Drifter (Barbarian). |
6 |
33 |
Lightly injured, no permanent damage. Fully recovered. |
7 |
33 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
35 |
Bruce Frazier is sent to a new community or parish to preach The Word among the poor. |
7 |
37 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |