Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for University. |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
21 |
Buck Hopkins's work ends up coming home with Buck Hopkins, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
2 |
21 |
Failed to qualify for Corporate (Citizen). |
2 |
21 |
Became a Drifter (Barbarian). |
2 |
22 |
Attempted a risky adventure and was wildly successful. |
3 |
25 |
Continued as Drifter (Barbarian). |
3 |
27 |
Nearly killed. Owe 30,000 for medical bills. |
4 |
27 |
Became a Marine (Marine Support) with the new title Marine. |
4 |
29 |
Buck Hopkins is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
5 |
29 |
Returned to Drifter (Barbarian). |
5 |
33 |
Betrayed by a friend. One of Buck Hopkins's Contacts or Allies betrays Buck Hopkins, ending Buck Hopkins's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
33 |
Failed to qualify for Merchant Marine (Merchant). |
6 |
33 |
Switched to Drifter (Scavenger). |
6 |
35 |
Suffer from a life-threatening illness. |