Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
21 |
Burl Lyness's ship is damaged, and Burl Lyness have to hitch-hike Burl Lyness's way back across the stars to the nearest scout base. |
1 |
21 |
Gain 2 Contacts. Gain 2 Enemies. |
2 |
21 |
Became a Merchant (Broker). |
2 |
24 |
Make an unexpected connection outside Burl Lyness's normal circles. Gain a Contact. |
3 |
25 |
Continued as Merchant (Broker). |
3 |
28 |
Befriend a useful ally in one sphere. Gain an Ally. |
3 |
29 |
Promoted to Merchant (Broker) rank 1. |
4 |
29 |
Voluntarily left Broker |
4 |
29 |
Failed to qualify for Field Researcher (Scholar). |
4 |
29 |
Submitted to the draft. |
4 |
29 |
Became a Navy (Line/Crew) with the new title Crewman. |
4 |
31 |
Special assignment or duty on board ship. |
4 |
33 |
Attempt at commissioned failed. |
4 |
33 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
5 |
33 |
Attempted to change assignments. |
5 |
33 |
Failed to qualify for Engineer/Gunner (Navy). |
5 |
33 |
Continued as Navy (Line/Crew). |
5 |
34 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
5 |
37 |
Promoted to Navy (Line/Crew) rank 2 with the new title Petty Officer, 3rd class. |