Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Line/Crew (Navy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Surveyor). |
1 |
19 |
Cameron Atkins have no idea what happened to Cameron Atkins – they found Cameron Atkins's ship drifting on the fringes of friendly space. |
2 |
19 |
Became a Citizen (Corporate). |
2 |
23 |
Cameron Atkins is rewarded for Cameron Atkins's diligence or cunning. |
2 |
23 |
Promoted to Citizen (Corporate) rank 1. |
3 |
23 |
Continued as Citizen (Corporate). |
3 |
24 |
Cameron Atkins befriend a superior in the corporation or the colony. |
4 |
27 |
Continued as Citizen (Corporate). |
4 |
28 |
Severely injured. Fully recovered. Owe 7,500 for medical bills. |
5 |
28 |
Failed to qualify for Merchant Marine (Merchant). |
5 |
28 |
Became a Drifter (Scavenger). |
5 |
29 |
Moved to a new world. |
5 |
32 |
Promoted to Drifter (Scavenger) rank 1. |
6 |
32 |
Continued as Drifter (Scavenger). |
6 |
34 |
Betrayed by a friend. One of Cameron Atkins's Contacts or Allies betrays Cameron Atkins, ending Cameron Atkins's career. That Contact or Ally becomes a Rival or Enemy. |