Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Corporate Agent (Agent). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
21 |
Make an unexpected connection outside Carey Payne's normal circles. Gain a Contact. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
25 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
25 |
Became a Scholar (Scientist). |
3 |
29 |
Entangled in a bureaucratic or legal morass that distracts Carey Payne from Carey Payne's work. |
4 |
29 |
Attempted to change assignments. |
4 |
29 |
Switched to Scholar (Physician) with previous rank. |
4 |
31 |
Carey Payne's work is sabotaged by unknown parties. Carey Payne start again from scratch. |
5 |
33 |
Attempted to change assignments. |
5 |
33 |
Failed to qualify for Field Researcher (Scholar). |
5 |
33 |
Continued as Scholar (Physician). |
5 |
37 |
An expedition or voyage goes wrong, leaving Carey Payne stranded in the wilderness. |