Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
22 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
2 |
22 |
Became a Scout (Surveyor). |
2 |
25 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
2 |
26 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Switched to Scout (Explorer) with previous rank. |
3 |
28 |
Psychologically damaged by Carey Sim's time in the scouts. |
4 |
28 |
Failed to qualify for Merchant Academy. |
4 |
28 |
Became a Drifter (Scavenger). |
4 |
31 |
Carey Sim run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
31 |
Became a Noble (Diplomat) with the new title Intern. |
5 |
34 |
Gained a contact. |
5 |
35 |
Promoted to Noble (Diplomat) rank 1 with the new title 3rd Secretary. |