Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
21 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
2 |
21 |
Became a Citizen (Colonist). |
2 |
25 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
3 |
25 |
Became a Merchant (Broker). |
4 |
29 |
Continued as Merchant (Broker). |
4 |
33 |
Given advanced training in a specialist field |
4 |
33 |
Promoted to Merchant (Broker) rank 1. |
5 |
33 |
Continued as Merchant (Broker). |
5 |
36 |
Risk Carl Marshall's fortune on a possibility lucrative deal and win. |
5 |
37 |
Promoted to Merchant (Broker) rank 2. |