Crewman Carleton Rule  

Species Age Sex Str Dex End Int Edu SocUPP
Dynchia, Imperium 37 M 6 (0) 4 (-1) 10 (1) 5 (-1) 8 (0) 7 (0)64A587
Satisfied, Clever, Sulky
 
Skills
Astrogation 0
Athletics 0
Broker 0
Electronics 0
Engineer (Power) 1
Gun Combat (Slug) 1
Language 0
Mechanic 0
Pilot 0
Profession (Colonist) 0
Stealth 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Drifter Scavenger 01
Army Army Support Private02
Drifter Barbarian 01
Merchant Merchant Marine Crewman01
 
Name Type Affinity Enmity Power Influence Species
Dalton Parlow Ally 6 0 2 1 Dynchia, Imperium (M/53)
reconciliation.
 
Term Age History
1 18 Became a Drifter (Scavenger).
1 20 Find valuable salvage.
2 22 Voluntarily left Scavenger
2 22 Became a Army (Army Support) with the new title Private.
2 23 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
3 26 Continued as Army (Army Support).
3 28 Thrown into a brutal ground war
3 28 Scarred. Owe 5,000 for medical bills.
4 30 Voluntarily left Army Support
4 30 Failed to qualify for Artist (Entertainer).
4 30 Switched to Drifter (Barbarian).
4 32 Nearly killed. Owe 12,500 for medical bills.
5 32 Failed to qualify for Colonist (Citizen).
5 32 Submitted to the draft.
5 32 Became a Merchant (Merchant Marine) with the new title Crewman.
5 36 A series of bad deals and decisions force Carleton Rule into bankruptcy. Carleton Rule salvages what Carleton Rule can.
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