Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
Cary Forbes do not know what happened to Cary Forbes. There is a gap in Cary Forbes's memory. |
2 |
22 |
Became a Merchant (Free Trader). |
2 |
25 |
Bankrupted by a rival. Gain the other trader as a Rival. |
3 |
25 |
Became a Citizen (Worker). |
3 |
29 |
Cary Forbes's business expands, Cary Forbes's corporation grows, or the colony thrives. |
4 |
29 |
Continued as Citizen (Worker). |
4 |
33 |
Nearly killed. Owe 12,500 for medical bills. |
5 |
33 |
Became a Scout (Explorer). |
5 |
34 |
Cary Forbes's ship is damaged, and Cary Forbes have to hitch-hike Cary Forbes's way back across the stars to the nearest scout base. |
5 |
34 |
Gain 2 Contacts. Gain 1 Enemies. |