Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
21 |
Cary Gonzalez have no idea what happened to Cary Gonzalez – they found Cary Gonzalez's ship drifting on the fringes of friendly space. |
2 |
21 |
Became a Merchant (Free Trader). |
2 |
25 |
Cary Gonzalez's ship or starport is destroyed by criminals. Gain them as an Enemy. |
3 |
25 |
Failed to qualify for Infantry (Army). |
3 |
25 |
Became a Drifter (Barbarian). |
3 |
26 |
Cary Gonzalez do not know what happened to Cary Gonzalez. There is a gap in Cary Gonzalez's memory. |
4 |
26 |
Failed to qualify for Free Trader (Merchant). |
4 |
26 |
Submitted to the draft. |
4 |
26 |
Switched to Scout (Explorer) with previous rank. |
4 |
30 |
Cary Gonzalez have no idea what happened to Cary Gonzalez – they found Cary Gonzalez's ship drifting on the fringes of friendly space. |
5 |
30 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
5 |
31 |
Embroiled in legal trouble. |
5 |
34 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |