Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
20 |
Christ Dickman befriend a superior in the corporation or the colony. |
1 |
22 |
Promoted to Citizen (Colonist) rank 1. |
2 |
22 |
Continued as Citizen (Colonist). |
2 |
23 |
A revolution, attack or other unusual event throws Christ Dickman's life into chaos, forcing Christ Dickman to leave the planet. |
3 |
23 |
Became a Agent (Law Enforcement) with the new title Rookie. |
3 |
24 |
Lightly injured, no permanent damage. Fully recovered. |
4 |
24 |
Became a Drifter (Barbarian). |
4 |
28 |
Attempted a risky adventure and was wildly successful. |
4 |
28 |
Promoted to Drifter (Barbarian) rank 1. |
5 |
28 |
Continued as Drifter (Barbarian). |
5 |
29 |
Suffer from a life-threatening illness. |
6 |
29 |
Failed to qualify for Marine Support (Marine). |
6 |
29 |
Switched to Drifter (Scavenger). |
6 |
30 |
Offered job by a patron. Now owe him a favor. |
6 |
33 |
Promoted to Drifter (Scavenger) rank 1. |
7 |
33 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
7 |
35 |
Christ Dickman aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |