Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Naval Academy) |
1 |
19 |
Become leader in social movement. |
1 |
19 |
Gain an Ally and an Enemy. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Navy (Flight) with the new title Crewman. |
2 |
25 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
3 |
25 |
Failed to qualify for Artist (Entertainer). |
3 |
25 |
Became a Drifter (Barbarian). |
3 |
29 |
Attacked by enemies that Cicero Gibb easily defeat. |
3 |
29 |
Gain Enemy if Cicero Gibb don't already have one. |
3 |
29 |
Promoted to Drifter (Barbarian) rank 1. |
4 |
29 |
Continued as Drifter (Barbarian). |
4 |
32 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
5 |
32 |
Became a Merchant (Merchant Marine). |
5 |
36 |
Cicero Gibb's ship or starport is destroyed by criminals. Gain them as an Enemy. |