Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Engineer/Gunner (Navy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
21 |
A series of bad deals and decisions force Clair Mendoza into bankruptcy. Clair Mendoza salvages what Clair Mendoza can. |
2 |
21 |
Became a Rogue (Enforcer). |
2 |
22 |
Involved in a feud with a rival criminal organization. |
2 |
22 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
2 |
25 |
Forced to continue current assignment. |
2 |
25 |
Promoted to Rogue (Enforcer) rank 1. |
3 |
25 |
Continued as Rogue (Enforcer). |
3 |
28 |
Betrayed by a friend. One of Clair Mendoza's Contacts or Allies betrays Clair Mendoza, ending Clair Mendoza's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
28 |
Failed to qualify for Explorer (Scout). |
4 |
28 |
Became a Drifter (Barbarian). |
4 |
31 |
Contact with Government. |
4 |
32 |
Promoted to Drifter (Barbarian) rank 1. |
5 |
32 |
Continued as Drifter (Barbarian). |
5 |
33 |
Drafted into Law Enforcement |
5 |
36 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |