Term |
Age |
History |
---|
1 |
18 |
Became a Army (Cavalry) with the new title Private. |
1 |
20 |
Unit is slaughtered in a disastrous battle, for which Clair Monaghan blame Clair Monaghan's commander. Gain commander as Enemy. |
2 |
20 |
Failed to qualify for Merchant Marine (Merchant). |
2 |
20 |
Became a Drifter (Wanderer). |
2 |
21 |
Attacked by enemies and injured. |
2 |
21 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
2 |
21 |
Gain Enemy if Clair Monaghan don't already have one. |
3 |
24 |
Continued as Drifter (Wanderer). |
3 |
28 |
Betrayed by a friend. One of Clair Monaghan's Contacts or Allies betrays Clair Monaghan, ending Clair Monaghan's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
28 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
4 |
32 |
During a battle, defeat or victory depends on Clair Monaghan's actions. The ship suffers severe damage and Clair Monaghan is blamed for the disaster. Clair Monaghan is court - martialled and discharged. |
5 |
32 |
Became a Merchant (Broker). |
5 |
34 |
A series of bad deals and decisions force Clair Monaghan into bankruptcy. Clair Monaghan salvages what Clair Monaghan can. |