Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
20 |
A prank goes horribly wrong. Gain an Enemy |
1 |
24 |
Failed as a colonist. |
2 |
24 |
Failed to qualify for Law Enforcement (Agent). |
2 |
24 |
Became a Drifter (Scavenger). |
2 |
26 |
Claire Diaz run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
26 |
Failed to qualify for Flight (Navy). |
3 |
26 |
Switched to Drifter (Wanderer). |
3 |
27 |
Gained a contact. |
4 |
30 |
Voluntarily left Wanderer |
4 |
30 |
Became a Scout (Surveyor). |
4 |
31 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
5 |
31 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
5 |
33 |
Claire Diaz is sent to a new community or parish to preach The Word among the poor. |