Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
19 |
During a battle, defeat or victory depends on Clark Andrews's actions. The ship suffers severe damage and Clark Andrews is blamed for the disaster. Clark Andrews is court - martialled and discharged. |
2 |
19 |
Became a Drifter (Barbarian). |
2 |
22 |
Nearly killed. Fully recovered. Owe 15,000 for medical bills. |
3 |
22 |
Entered University. |
3 |
25 |
A prank goes horribly wrong. Gain an Enemy |
3 |
26 |
Graduated with honors. |
4 |
26 |
Continued as Drifter (Barbarian). |
4 |
27 |
Betrayed by a friend. One of Clark Andrews's Contacts or Allies betrays Clark Andrews, ending Clark Andrews's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
27 |
Failed to qualify for Colonist (Citizen). |
5 |
27 |
Switched to Drifter (Wanderer). |
5 |
31 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
5 |
31 |
Promoted to Drifter (Wanderer) rank 1. |
6 |
31 |
Continued as Drifter (Wanderer). |
6 |
33 |
Find valuable salvage. |