Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Infantry (Army). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Explorer). |
1 |
22 |
Cleo Simmmons's ship is damaged, and Cleo Simmmons have to hitch-hike Cleo Simmmons's way back across the stars to the nearest scout base. |
1 |
22 |
Gain 2 Contacts. Gain 3 Enemies. |
2 |
22 |
Failed to qualify for Artist (Entertainer). |
2 |
22 |
Became a Drifter (Scavenger). |
2 |
25 |
Betrayed by a friend. One of Cleo Simmmons's Contacts or Allies betrays Cleo Simmmons, ending Cleo Simmmons's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
25 |
Failed to qualify for Thief (Rogue). |
3 |
25 |
Continued as Drifter (Scavenger). |
3 |
29 |
Drafted into Law Enforcement |
3 |
29 |
Promoted to Drifter (Scavenger) rank 1. |
4 |
29 |
Became a Agent (Law Enforcement) with the new title Rookie. |
4 |
33 |
Given specialist training in vehicles. |
5 |
33 |
Continued as Agent (Law Enforcement). |
5 |
36 |
Accepted a deal with criminal or other figure under investigation. |