Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Naval Academy (Military Academy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Explorer). |
1 |
19 |
Lightly injured, no permanent damage. Fully recovered. |
2 |
19 |
Became a Drifter (Scavenger). |
2 |
21 |
Cleveland Gibson do not know what happened to Cleveland Gibson. There is a gap in Cleveland Gibson's memory. |
3 |
21 |
Became a Citizen (Colonist). |
3 |
25 |
Cleveland Gibson befriend a superior in the corporation or the colony. |
3 |
25 |
Promoted to Citizen (Colonist) rank 1. |
4 |
25 |
Continued as Citizen (Colonist). |
4 |
29 |
Spent time maintaining and using heavy vehicles. |
4 |
29 |
Forced to muster out. |
5 |
29 |
Became a Merchant (Free Trader). |
5 |
32 |
Cleveland Gibson's ship or starport is destroyed by criminals. Gain them as an Enemy. |
5 |
33 |
Promoted to Merchant (Free Trader) rank 1. |
6 |
33 |
Continued as Merchant (Free Trader). |
6 |
37 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
6 |
37 |
Promoted to Merchant (Free Trader) rank 2. |