Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Flight (Navy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
19 |
During a battle, defeat or victory depends on Coy Barnett's actions. Coy Barnett actions lead to an honorabe discharge. |
2 |
19 |
Became a Agent (Intelligence). |
2 |
22 |
Coy Barnett's work ends up coming home with Coy Barnett, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
3 |
22 |
Became a Army (Infantry) with the new title Private. |
3 |
25 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
3 |
25 |
Gain rebels as Enemy |
4 |
25 |
Became a Drifter (Wanderer). |
4 |
29 |
Severely injured. Fully recovered. Owe 25,000 for medical bills. |
5 |
29 |
Failed to qualify for Broker (Merchant). |
5 |
29 |
Continued as Drifter (Wanderer). |
5 |
32 |
Good fortune |
5 |
33 |
Promoted to Drifter (Wanderer) rank 1. |
6 |
33 |
Continued as Drifter (Wanderer). |
6 |
34 |
Attacked by enemies that Coy Barnett easily defeat. |
6 |
34 |
Gain Enemy if Coy Barnett don't already have one. |