Crewman Crawford Learmonth  

Species Age Sex Str Dex End Int Edu SocUPP
Sydite 37 M 4 (-1) 12 (2) 11 (1) 4 (-1) 9 (1) 4 (-1)4CB494
Innocent, Valorous, Socially precise
 
Skills
Animals 0
Art (Performing) 0
Deception 1
Drive 0
Electronics 0
Flyer (Airship) 1
Gun Combat 0
Investigate 1
Language 0
Recon 1
Science (Life Sciences) 0
Streetwise 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Agent Intelligence Agent12
Citizen Colonist 12
Merchant Merchant Marine Crewman01
 
Name Type Affinity Enmity Power Influence Species
Mart Cameron Enemy 0 5 4 4 Sydite (M/41)
 
Term Age History
1 18 Became a Agent (Intelligence).
1 21 Good fortune
1 22 Promoted to Agent (Intelligence) rank 1 with the new title Agent.
2 22 Continued as Agent (Intelligence).
2 25 Severely injured. Fully recovered. Owe 5,000 for medical bills.
3 25 Became a Citizen (Colonist).
3 27 Crawford Learmonth is rewarded for Crawford Learmonth's diligence or cunning.
3 29 Promoted to Citizen (Colonist) rank 1.
4 29 Continued as Citizen (Colonist).
4 31 Life ruined by a criminal gang. Gain the gang as an Enemy
5 31 Became a Merchant (Merchant Marine) with the new title Crewman.
5 33 Embroiled in legal trouble.
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