Term |
Age |
History |
---|
1 |
18 |
Became a Marine (Ground Assault) with the new title Marine. |
1 |
19 |
A mission goes wrong; Curley Parker and several others are captured and mistreated by the enemy. Gain Curley Parker's jailer as an Enemy. |
2 |
19 |
Became a Agent (Intelligence). |
2 |
21 |
Befriended by a senior agent. |
2 |
23 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
3 |
23 |
Continued as Agent (Intelligence). |
3 |
25 |
A new romantic starts. Gain an Ally. |
3 |
27 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
4 |
27 |
Continued as Agent (Intelligence). |
4 |
28 |
An investigation takes on a dangerous turn. |
4 |
28 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
4 |
31 |
Promoted to Agent (Intelligence) rank 3. |
5 |
31 |
Continued as Agent (Intelligence). |
5 |
33 |
Curley Parker's work ends up coming home with Curley Parker, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
6 |
33 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
6 |
34 |
Curley Parker faith is shaken. |