Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
22 |
Expand the field of Telepathy, but gain a Rival in Daniel Quaman's former tutor. |
1 |
22 |
Graduated. Gain an rival who is upset that Daniel Quaman left the community. |
2 |
22 |
Became a Drifter (Wanderer). |
2 |
24 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
3 |
24 |
Became a Agent (Intelligence). |
3 |
25 |
A new romantic starts. Gain an Ally. |
3 |
28 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
4 |
28 |
Continued as Agent (Intelligence). |
4 |
31 |
Daniel Quaman's work ends up coming home with Daniel Quaman, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
5 |
31 |
Became a Scout (Explorer). |
5 |
33 |
Daniel Quaman's scout ship is one of the first on the scene to rescue the survivors of a disaster but Daniel Quaman fail to help. Gain an Enemy. |
5 |
33 |
Psychologically damaged by Daniel Quaman's time in the scouts. |
5 |
35 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |