Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
21 |
Accepted a deal with criminal or other figure under investigation. |
2 |
21 |
Became a Marine (Ground Assault) with the new title Marine. |
2 |
22 |
A mission goes wrong and Daryl Ames is stranded behind enemy lines. Ejected from the service. |
3 |
22 |
Became a Drifter (Wanderer). |
3 |
25 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
4 |
25 |
Became a Scout (Courier). |
4 |
28 |
Spend several years jumping from world to world in Daryl Ames's scout ship. |
5 |
29 |
Attempted to change assignments. |
5 |
29 |
Failed to qualify for Surveyor (Scout). |
5 |
29 |
Continued as Scout (Courier). |
5 |
33 |
Daryl Ames's ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed. |
5 |
33 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
6 |
33 |
Failed to qualify for Free Trader (Merchant). |
6 |
33 |
Submitted to the draft. |
6 |
33 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
6 |
37 |
Vessel participates in a notable military engagement. |
6 |
37 |
Attempt at commissioned failed. |
6 |
37 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |