Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Journalist). |
1 |
22 |
Refused to criticise a questionable political leader on Dean Simmons's homeworld. |
2 |
22 |
Continued as Entertainer (Journalist). |
2 |
25 |
Public opinion turns on Dean Simmons. |
3 |
25 |
Became a Drifter (Wanderer). |
3 |
27 |
Suffer from a life-threatening illness. |
4 |
27 |
Failed to qualify for Physician (Scholar). |
4 |
27 |
Switched to Drifter (Barbarian). |
4 |
29 |
Betrayed by a friend. One of Dean Simmons's Contacts or Allies betrays Dean Simmons, ending Dean Simmons's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
29 |
Failed to qualify for Colonist (Citizen). |
5 |
29 |
Continued as Drifter (Barbarian). |
5 |
30 |
Dean Simmons run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
30 |
Failed to qualify for Broker (Merchant). |
6 |
30 |
Submitted to the draft. |
6 |
30 |
Became a Scout (Explorer). |
6 |
32 |
Dean Simmons's ship is damaged, and Dean Simmons have to hitch-hike Dean Simmons's way back across the stars to the nearest scout base. |
6 |
32 |
Gain 6 Contacts. Gain 2 Enemies. |
7 |
32 |
Failed to qualify for Broker (Merchant). |
7 |
32 |
Returned to Drifter (Barbarian). |
7 |
33 |
Offered job by a patron. Now owe him a favor. |