Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Marine Academy (Military Academy). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
Survived a risky adventure but gained nothing. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
26 |
Attacked by enemies that Dee Dixon easily defeat. |
2 |
26 |
Gain Enemy if Dee Dixon don't already have one. |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
27 |
Dee Dixon run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
27 |
Became a Army (Army Support) with the new title Private. |
4 |
29 |
Gained a contact. |
5 |
31 |
Attempted to change assignments. |
5 |
31 |
Switched to Army (Cavalry) with previous rank. |
5 |
33 |
Dee Dixon is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
6 |
33 |
Failed to qualify for Performer (Entertainer). |
6 |
33 |
Submitted to the draft. |
6 |
33 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
37 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
6 |
37 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |