Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
19 |
Imperial trade restrictions force Delmar Hotty out of business. |
2 |
19 |
Became a Citizen (Colonist). |
2 |
23 |
Nearly killed. Fully recovered. Owe 12,500 for medical bills. |
3 |
23 |
Failed to qualify for Enforcer (Rogue). |
3 |
23 |
Submitted to the draft. |
3 |
23 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
3 |
26 |
Risk Delmar Hotty's fortune on a possibility lucrative deal and win. |
4 |
27 |
Voluntarily left Merchant Marine |
4 |
27 |
Failed to qualify for Artist (Entertainer). |
4 |
27 |
Became a Drifter (Wanderer). |
4 |
29 |
Amnesia. |
4 |
31 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
31 |
Continued as Drifter (Wanderer). |
5 |
35 |
Betrayed by a friend. One of Delmar Hotty's Contacts or Allies betrays Delmar Hotty, ending Delmar Hotty's career. That Contact or Ally becomes a Rival or Enemy. |