Delmar Hotty  

Species Age Sex Str Dex End Int Edu SocUPP
Zaris 37 M 8 (0) 8 (0) 2 (-2) 9 (1) 9 (1) 9 (1)882999
Deliberate, Fabulous
 
Skills
Admin 0
Athletics 0
Broker 0
Carouse 0
Drive 0
Electronics 0
Gambler 1
Persuade 0
Profession (Colonist/Farming) 1
Steward 0
Streetwise 1
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Broker 01
Citizen Colonist 01
Merchant Merchant Marine Crewman01
Drifter Wanderer 12
 
Term Age History
1 18 Became a Merchant (Broker).
1 19 Imperial trade restrictions force Delmar Hotty out of business.
2 19 Became a Citizen (Colonist).
2 23 Nearly killed. Fully recovered. Owe 12,500 for medical bills.
3 23 Failed to qualify for Enforcer (Rogue).
3 23 Submitted to the draft.
3 23 Switched to Merchant (Merchant Marine) with the new title Crewman.
3 26 Risk Delmar Hotty's fortune on a possibility lucrative deal and win.
4 27 Voluntarily left Merchant Marine
4 27 Failed to qualify for Artist (Entertainer).
4 27 Became a Drifter (Wanderer).
4 29 Amnesia.
4 31 Promoted to Drifter (Wanderer) rank 1.
5 31 Continued as Drifter (Wanderer).
5 35 Betrayed by a friend. One of Delmar Hotty's Contacts or Allies betrays Delmar Hotty, ending Delmar Hotty's career. That Contact or Ally becomes a Rival or Enemy.
An error has occurred. This application may no longer respond until reloaded. Reload 🗙