Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
19 |
Delmar Newman learn something Delmar Newman should not have – a corporate secret, a political scandal – which Delmar Newman can profit from illegally. |
2 |
22 |
Continued as Citizen (Colonist). |
2 |
24 |
Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
3 |
24 |
Entered University. |
3 |
25 |
Made lifelong friends. Gain 3 Allies. |
3 |
28 |
Graduated. |
4 |
28 |
Continued as Citizen (Colonist). |
4 |
32 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
5 |
32 |
Became a Scout (Explorer). |
5 |
36 |
Psychologically damaged by Delmar Newman's time in the scouts. |