Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
21 |
Go undercover to investigate an enemy. |
1 |
21 |
A job goes wrong, forcing Dennis Bluit to flee off-planet. |
1 |
22 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Corporate Agent). |
2 |
24 |
Dennis Bluit went above and beyond the call of duty. |
2 |
26 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |
3 |
26 |
Voluntarily left Corporate Agent |
3 |
26 |
Became a Entertainer (Artist). |
3 |
27 |
An investigation, tour, project or expedition goes wrong, stranding Dennis Bluit far from home. |
4 |
27 |
Failed to qualify for Merchant Academy. |
4 |
27 |
Became a Drifter (Scavenger). |
4 |
29 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
5 |
29 |
Failed to qualify for Law Enforcement (Agent). |
5 |
29 |
Submitted to the draft. |
5 |
29 |
Switched to Agent (Law Enforcement) with the new title Rookie. |
5 |
33 |
Dennis Bluit's work ends up coming home with Dennis Bluit, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
6 |
33 |
Returned to Drifter (Scavenger). |
6 |
37 |
Find Ancient Technology. |
6 |
37 |
Forced to muster out. |