Douglas Matthews  

Species Age Sex Str Dex End Int Edu SocUPP
Vlazhdumecta 37 M 9 (1) 5 (-1) 5 (-1) 2 (-2) 4 (-1) 5 (-1)955245
Hopeless
 
Skills
Animals 0
Athletics 0
Carouse 0
Electronics 0
Jack-of-All-Trades 1
Mechanic 0
Medic 2
Melee 0
Seafarer 0
Stealth 0
Streetwise 0
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Drifter Barbarian 01
Believer Missionary/Humanitarian Project Worker13
Drifter Scavenger 12
 
Term Age History
1 18 Failed to qualify for Intelligence (Agent).
1 18 Became a Drifter (Barbarian).
1 21 Douglas Matthews do not know what happened to Douglas Matthews. There is a gap in Douglas Matthews's memory.
2 21 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
2 24 Douglas Matthews refuse to secretly provide religious rites for a dying leader or noble, because they do not share Douglas Matthews's faith.
2 25 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
3 25 Continued as Believer (Missionary/Humanitarian).
3 27 Douglas Matthews retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
4 29 Voluntarily left Missionary/Humanitarian
4 29 Failed to qualify for Thief (Rogue).
4 29 Switched to Drifter (Scavenger).
4 32 Betrayed by a friend. One of Douglas Matthews's Contacts or Allies betrays Douglas Matthews, ending Douglas Matthews's career. That Contact or Ally becomes a Rival or Enemy.
5 32 Returned to Believer (Missionary/Humanitarian).
5 33 Opponents of Douglas Matthews's belief system ambush Douglas Matthews.
5 33 Nearly killed. Owe 40,000 for medical bills.
6 33 Returned to Drifter (Scavenger).
6 35 Find valuable salvage.
6 37 Promoted to Drifter (Scavenger) rank 1.
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