Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Intelligence (Agent). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
21 |
Douglas Matthews do not know what happened to Douglas Matthews. There is a gap in Douglas Matthews's memory. |
2 |
21 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
2 |
24 |
Douglas Matthews refuse to secretly provide religious rites for a dying leader or noble, because they do not share Douglas Matthews's faith. |
2 |
25 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
3 |
25 |
Continued as Believer (Missionary/Humanitarian). |
3 |
27 |
Douglas Matthews retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
4 |
29 |
Voluntarily left Missionary/Humanitarian |
4 |
29 |
Failed to qualify for Thief (Rogue). |
4 |
29 |
Switched to Drifter (Scavenger). |
4 |
32 |
Betrayed by a friend. One of Douglas Matthews's Contacts or Allies betrays Douglas Matthews, ending Douglas Matthews's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
32 |
Returned to Believer (Missionary/Humanitarian). |
5 |
33 |
Opponents of Douglas Matthews's belief system ambush Douglas Matthews. |
5 |
33 |
Nearly killed. Owe 40,000 for medical bills. |
6 |
33 |
Returned to Drifter (Scavenger). |
6 |
35 |
Find valuable salvage. |
6 |
37 |
Promoted to Drifter (Scavenger) rank 1. |