Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
21 |
Douglas Mcarthy's scout ship is one of the first on the scene to rescue the survivors of a disaster but Douglas Mcarthy fail to help. Gain an Enemy. |
1 |
21 |
Nearly killed. Fully recovered. Owe 20,000 for medical bills. |
2 |
22 |
Voluntarily left Surveyor |
2 |
22 |
Became a Drifter (Wanderer). |
2 |
26 |
Betrayed by a friend. One of Douglas Mcarthy's Contacts or Allies betrays Douglas Mcarthy, ending Douglas Mcarthy's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
26 |
Became a Citizen (Corporate). |
3 |
30 |
Douglas Mcarthy's business expands, Douglas Mcarthy's corporation grows, or the colony thrives. |
4 |
30 |
Continued as Citizen (Corporate). |
4 |
33 |
Douglas Mcarthy is rewarded for Douglas Mcarthy's diligence or cunning. |
4 |
34 |
Promoted to Citizen (Corporate) rank 1. |