Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Thief). |
1 |
22 |
Dow Dendy spend months in the dangerous criminal underworld. |
2 |
22 |
Continued as Rogue (Thief). |
2 |
25 |
A job goes wrong, forcing Dow Dendy to flee off-planet. |
3 |
25 |
Became a Drifter (Wanderer). |
3 |
26 |
Suffer from a life-threatening illness. |
4 |
26 |
Became a Agent (Law Enforcement) with the new title Rookie. |
4 |
30 |
Established a network of contacts. Gain 2 contacts. |
5 |
30 |
Continued as Agent (Law Enforcement). |
5 |
32 |
Dow Dendy's work ends up coming home with Dow Dendy, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
6 |
32 |
Failed to qualify for Surveyor (Scout). |
6 |
32 |
Submitted to the draft. |
6 |
32 |
Became a Navy (Line/Crew) with the new title Crewman. |
6 |
36 |
Special assignment or duty on board ship. |