Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
20 |
Dow Rivera is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
2 |
20 |
Became a Drifter (Wanderer). |
2 |
23 |
Nearly killed. Owe 30,000 for medical bills. |
3 |
23 |
Became a Citizen (Colonist). |
3 |
25 |
Dow Rivera learn something Dow Rivera should not have – a corporate secret, a political scandal – which Dow Rivera can profit from illegally. |
3 |
25 |
Gain a criminal contact. |
3 |
27 |
Promoted to Citizen (Colonist) rank 1. |
4 |
27 |
Continued as Citizen (Colonist). |
4 |
28 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
5 |
28 |
Became a Scholar (Field Researcher). |
5 |
31 |
A rival researcher blackens Dow Rivera's name or steals Dow Rivera's research. Gain a Rival. |
5 |
32 |
Promoted to Scholar (Field Researcher) rank 1. |
6 |
32 |
Continued as Scholar (Field Researcher). |
6 |
36 |
Caught cheating in some fashion, advancing Dow Rivera's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
6 |
36 |
An expedition or voyage goes wrong, leaving Dow Rivera stranded in the wilderness. |
6 |
36 |
Gain an Enemy |
6 |
36 |
Promoted to Scholar (Field Researcher) rank 2. |