Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Artist). |
1 |
22 |
Go on a tour of the sector, visiting several worlds. Gain 2 Contacts. |
1 |
22 |
Promoted to Entertainer (Artist) rank 1. |
2 |
22 |
Voluntarily left Artist |
2 |
22 |
Failed to qualify for Infantry (Army). |
2 |
22 |
Became a Drifter (Scavenger). |
2 |
25 |
Betrayed by a friend. One of Doyle Fisher's Contacts or Allies betrays Doyle Fisher, ending Doyle Fisher's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
25 |
Failed to qualify for Enforcer (Rogue). |
3 |
25 |
Submitted to the draft. |
3 |
25 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
29 |
Make an unexpected connection outside Doyle Fisher's normal circles. Gain a Contact. |
4 |
29 |
Continued as Merchant (Merchant Marine). |
4 |
30 |
A series of bad deals and decisions force Doyle Fisher into bankruptcy. Doyle Fisher salvages what Doyle Fisher can. |
5 |
33 |
Continued as Merchant (Merchant Marine). |
5 |
35 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
5 |
37 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |