Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Intelligence (Agent). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
Betrayed by a friend. One of Duke Taylor's Contacts or Allies betrays Duke Taylor, ending Duke Taylor's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
21 |
Failed to qualify for Merchant Academy. |
2 |
21 |
Switched to Drifter (Scavenger). |
2 |
23 |
Duke Taylor run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
23 |
Failed to qualify for Enforcer (Rogue). |
3 |
23 |
Submitted to the draft. |
3 |
23 |
Became a Navy (Line/Crew) with the new title Crewman. |
3 |
26 |
Vessel participates in a diplomatic mission. |
3 |
26 |
Gain a contact. |
3 |
27 |
Commissioned in Navy (Line/Crew) with the new title Ensign. |
4 |
27 |
Voluntarily left Line/Crew |
4 |
27 |
Became a Citizen (Corporate). |
4 |
28 |
Duke Taylor is rewarded for Duke Taylor's diligence or cunning. |
4 |
31 |
Promoted to Citizen (Corporate) rank 1. |
5 |
31 |
Continued as Citizen (Corporate). |
5 |
34 |
Advanced training in a specialist field. |
5 |
35 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |